Destiny The Taken King – PC Version Complete

It was 4:00, and although my Fireteam should move away from fate: there are fantastic endgame raids hours of King Taken, the six players aggression has kept us awake trying to trample our way to the final boss. But a tough gauntlet cooperative is not the only thing fueling our lust for the best loot and a big shot – there are a lot of changes, big and small, that make the fate of a much better game. The short but sweet countryside, threatening enemies taken, intelligent bosses, and rewarding loot system, combined with another inventive raid, have made these gaming sessions late at night a regular thing. This expansion is the shot in the arm that fate had need.

The campaign is a very fun time, with a history of six short hours kept me intrigued and invested with clever level designs, gorgeous cutscenes and funny dialogue. Cayde 6-character steals the show with witty one-liners, delivered with enthusiasm by actor Nathan Fillion. major character that were underdeveloped in earlier expansions are featured more prominently. King Taken ditches barely-there plot of previous installments for a story with a clear villain and a role for us in the conflict. I missed the narration when he disappeared again into the background again once I had wrapped campaign, but the volume of things after not kept me too busy to complain.

A redesigned user interface, it is easy to track tasks, and completing numerous quests lines never felt like busywork because enemies taken smartly designed and bosses. Fate is a game where shooting is constant action, but each outlet provides a separate attack style that contributes to the already excellent combat sandbox. Psions Corrupted divided into copies; Captains taking you flush the cover and temporarily blind you; Goblins Corrupted do anything temporarily invincible jack via an attachment energy. New and different tactics like these kept me on the edge of my seat, and I continue to learn how they fight for hours after the campaign ended.

Bosses benefit from this new creative direction as well. I’d never seen anything like tense final meeting of the Cell Sunless where you are trapped in a dimly lit arena with a deadly Darkblade as he teleports around the room to chop your squad with a heavy ax. Some bosses that appear in the Court of Oryx are risky – as Loaar, a Hive assistant who momentarily gets tired whenever he teleports, transforming it into easy target practice – but overall, the bosses of King Taken are memorable, complex, and nothing like big sponges balls we fought last year.

To combat them, Jack King expands the Guardians capacity by introducing a third subclass of option which complements the existing capabilities of each guard and allows complete character classes. The new special ability Nightstalker allows hunters to attach a group of enemies and restrict their movements so that the rest of a party may bring damaging precision shots and increase their DPS. This ability to support style is a first for the class and a great addition to their ability to be team players, since hunters have so far never benefited anyone in the Fireteam.

Titans and Warlocks get their own impressive capabilities: Sunbreaker Titans can launch a special hammer midrange to free a fierce barrage of strikes, and Stormcaller capacity Warlock explosions on a powerful discharge which is great if you need to trim down a crowd of enemies. The different combinations of capabilities keep fighting Destiny very mobile and powerful, setting up opportunities to release faster and higher DPS attacks against enemies or bosses.

When the fighting is over, we showered with lots of useful rewards that fixed one of my biggest complaints about the loot system originally stingy Destiny. It is a generous approach that will prepare you for the endgame activities such as raid or Nightfall Strike. I also like how I must not give immediately on the high-level weapons or gear because another element has better statistics – the infusion system allows to disassemble new elements to enhance your favorite items and keep them useful much longer. Fate pulls the plug on upgrading your weapons and armor hard earned, but the decline rate is much improved loot. I constantly had to interesting articles choice without feeling overwhelmed.

Taken King is a fun single player game, but it is much better that rewards you for cooperative work with friends or strangers. In some cases, you’ll need all the help you can get, like when you’re deep in the Dreadnaught battleship. This labyrinth ship hovering near Saturn is an important place where knowledge of the source of wealth of how to decipher the hidden mechanisms to unlock chests and bosses of defeat is critical.

The raid endgame, the king’s fall, requires team with five friends to play, highlighting the continued lack of matching tools of destiny. But once you organize, it is the only best piece of King expansion Taken. It outweighs the previous raids Destiny Vault glass and end Crota, hands down in terms of open space and teamwork well tuned, but the real surprise for me was how it uses the impressive scale, unique puzzles, and challenging bosses to develop a one-of -a kind multiplayer shooter experience that’s best had without spoilers.

Fate: The King Taken is an impressive upgrade that addressed most of my biggest problems with the destiny during the past year. The loot system rewarding, fun enemies, new subclasses, and many quests have kept me busy long after the missions of the strong story ended. The crown jewel is the king’s fall, a demanding activity high level, despite the requirement of strict six, continue to play me in the late hours of the night.

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